23 May 2011 @ 07:46 pm
ooc: tracking  
Day/Night 57

Day:
M??: Seishin awakens in Landel's Institute and he's confused. As he wonders what is going on, a "nurse" shows up and orders him to come along. Figuring he doesn't have much of a choice, he follows.
Brunch, cafeteria: Meets a young man that introduces himself as Vino. After getting any questions regarding Seishin's apparently strange hair color out of the way, the man gives Seishin some information about Landel's Institute. Seishin finds it all a little hard to believe, though.
Third shift, library: As Seishin finds his search for info to be rather unfruitful in the library, he meets Maya. She warns him of the dangers that come with the nightshifts and advices him to obtain a weapon.
Fourth shift, game room: After his unsuccessful search in the library, Seishin selects a room at random to go to. It ends up being the game room, but rather than having fun he ends up brooding instead.
Dinner, M64: Seishin first meets his room mate, a rather intimidating man whose scowl stopped Seishin from what would be asking questions. After a moment of silence, however, the man himself takes the initiative and makes conversation. However, their talk was cut short.

Bulletin board:
Maps: Seishin copies the maps someone posted and leaves a note stating his appreciation.

Night:
M61-M70 Hallway: As he listens to the anouncement over the intercom, Seishin can't help but to dislike the implication that whatever this institute was doing, they were doing it as though they were doing them a favor. Like Sotoba, Landels Institute seems all the more the prison; he has merely been moved placed before he could escape. Still, he leaves his room, yet he is uncertain on what he should do or where he should go.
M-B Block Hallway: As Seishin continues moving into the intersecting hallway, he notices it to be quiet and dark.
West Wing, North Hall 1-A: Also, Seishin notices the distinct lack of staff during the night. Their presence during the day had been rather prominent, after all.
West Wing, South Hall 1-A: And he moves through a second hallway. Nothing really happens. How lucky!
Main Hallway, 1-West: Finally reaching a more central hallway with more patients, Seishin pauses as he's unsure where to go next. Before long, a woman bumps into him from behind, catching the poor guy off guard almost entirely. After making sure the woman was all right (who'd get hurt from that, I wonder?) and the woman being frantic and apologizing, he tries to ask her if there's something up ahead. After being answered with a 'probably', the nightshift already ends.


Day/Night 58

Day:
Meeting Room 2: After the initial confusion of his sudden awakening back in his room, Seishin finds that he is needed "upstairs". He is led to a meeting room where he meets a teen named Gamzee. Once there, it is revealed the two of them have been selected to carry out a mission! With no option for refusal or failure, for that matter. While Seishin broods about all this like a proper emo priest, Gamzee casually introduces himself. Once the introduction round is over, however, the mission starts.
Mission, Unknown City: The mission objective is to find explosives in the building, set them on pre-determined locations and then detonate them. After Seishin gets over the initial shock of Gamzee actually being a troll rather than anything human, they get started by finding a way inside the building. They end up climbing through a window. It's when they are near their first destintation - the explosions themselves - when they run into the first civilian. To their shock, they discover they are unable to react with the people inside, which would prevent them from warning them or otherwise saving their lives in the case they'd go through with the mission. Seishin refuses to murder a large amount of people, so they end up abandoning the mission despite the consequences. Before they leave the building, Seishin shoves the mission file under a door of an occupied room as some possibly vain attempt to warn them for future missions.

Night:
Mission Continued: Unknown City: After the pair realized they have been left behind by the military, the two decide to explore the area. They discover that the people, like the ones in the building, still aren't taking any notice of them even when Gamzee attempts to attract their attention in a rather shocking manner. They try to find something useful by breaking into a store (or rather, Seishin humors Gamzee's desire to see what a "hive" is like, feeling a bit guilty for the unnecessary vandalism that results from it), but they turn up empty-handed.


Day/Night 59

Day:
Breakfast, Cafeteria: After a rather disorientating awakening back in his room, Seishin is led towards the cafeteria where he finds the food to be spoiled. Strangely enough, most of the other patients eat it as though there's nothing wrong with it! Obviously unable to eat his breakfast even despite the lack of nutrition over the past few days, he is soon joined by Kratos who unfortunately doesn't think there's anything wrong with the food either. Is the former priest just seeing things, then?
Second shift, Library: Meets a pirate named Guybrush Threepwood, who reads his book out loud.
Lunch, Cafeteria: Meets Ilia Silvestri. Seishin tries to spare her from his presumed delusions regarding the food, but fails to suppress his gag reflection, causing the woman to worry over him. Way to go, Seishin. He manages to excuse it as being sick. Or something.
Fourth shift, Sun room: Brief meeting with Heine.
Dinner, M64: Seishin isn't too pleased with having to deal with any rotten food for the third time today, so he ignores it. To his surprise, however, the military has given him the same hatchet they had given him during his mission! The rest of dinner is quiet.

Bulletin board:
Concern: Seishin asks after Gamzee's well-being, and learns that there are others who had been assigned missions.
Food: Seishin learns he's not the only one who's thinking there's something strange about the food.

Night:
M61-M70 Hallway: considering his weakness, Seishin initially decides against leaving his room tonight. However, once a siren breaks the relative silence and the building is engulfed with a pink glow, curiosity gets the better of him and he leaves his room, despite the sense of foreboding like any priest who sucks at self-preservation would.
M-B Block Hallway: [Ongoing]
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